Os Princípios Básicos de The First Berserker: Khazan
Os Princípios Básicos de The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
24 do marçeste por 2025 por André Custodio À medida qual a comunidade souls fica Muito mais viúva usando a carência por novos Dark Souls e com o abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.
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Esses problemas por balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples de se resolver com 1 patch futuramente, porém fica aqui este sinal de qual certas partes do game não parecem justas com este jogador.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
If you're still unsure whether to pick this up, one thing I will say is the The First Berserker: Khazan game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
Vejo isso Ainda mais saiba como uma decisãeste de modo a promover este desenvolvimento, já qual executar 1 mapa completo da muito mais trabalho, mas junte isso ao fato de qual as armas sãeste drops aleatórios por inimigos e este ímpeto por explorar diminui bastante, usando 1 Colossal impacto até exatamente na atmosfera geral do jogo.
Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e 1 suco bem Porreiro para se repetir
Identicamente conjuntamente temos personagens bem natural escritos que acompanham o protagonista em a jornada e de que agregam bastante bem de modo a este conteúdo da história.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.